CT Min Price
$0.40
CT Market Price
$0.50
US Market Price
$0.21
Created with Highstock 6.2.04 Nov8 Nov12 Nov16 Nov20 Nov24 Nov28 Nov4 Dec6 Dec10 Dec14 Dec18 Dec24 Dec$0.1$0.2$0.3$0.4$0.5$0.6Highcharts.com
TYPE
Enchantment

ABILITY
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

ILLUSTRATOR
Yoni Skolnik

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN

RULINGS
  • 2019-11-12 To double a player’s life total, that player gains as much life as needed so that their life total is twice the number it was before. If their life total was negative, that player loses as much life as needed so that their life total is twice as far below 0 as it was before. Other effects interact with this life gain or loss accordingly.
Best Deal$0.40Add item to your CardTrader Zero cart.
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