#248
Vadrik, Astral Archmage Card BackVadrik, Astral Archmage Card Front
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$0.62
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$1.21
US Market Price
Created with Highstock 6.2.04 Jan6 Jan8 Jan10 Jan14 Jan24 Jan26 Jan30 Jan3 Feb5 Feb7 Feb9 Feb11 Feb13 Feb17 Feb19 Feb$0.5$0.6$0.7$0.8$0.9$1$1.1$1.2Highcharts.com
TYPE
Legendary Creature — Human Wizard

ABILITY
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.

POWER/TOUGHNESS
1/2

ILLUSTRATOR
Kieran Yanner

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2021-09-24 Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
  • 2021-09-24 If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
  • 2021-09-24 If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
  • 2021-09-24 Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
  • 2021-09-24 All costs to cast a spell are locked in before mana abilities are activated and those costs are paid. If Vadrik's power changes after costs are locked in, or if Vadrik leaves the battlefield while you are activating mana abilities or paying those costs, the cost reduction effect won't be affected and the total cost to cast the spell won't change.
  • 2021-09-24 If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
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