Malevolent Hermit // Benevolent Geist

Innistrad: Double Feature
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$1.79
TYPE
Creature — Human Wizard

ABILITY
{U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}. Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

POWER/TOUGHNESS
2/1

ILLUSTRATOR
Daarken

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN

RULINGS
  • 2021-09-24 To determine the total cost of a spell, start with the mana cost or alternative cost (such as a disturb cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of a spell cast using disturb is determined by the mana cost on the front face of the card, no matter what the total cost to cast the spell was. (This is a special rule that applies only to transforming double faced-cards, including ones with disturb.)
  • 2021-09-24 Disturb is found only on the front faces of some double-faced cards.
  • 2021-09-24 A spell cast this way enters the battlefield with its back face up.
  • 2021-09-24 The back face of each card with disturb has an ability that instructs its controller to exile if it would be put into a graveyard from anywhere. This includes going to the graveyard from the stack, so if the spell is countered after you cast it using the disturb ability, it will be put into exile.
  • 2021-09-24 When you cast a spell using a card's disturb ability, the card is put onto the stack with its back face up. The resulting spell has all the characteristics of that face.
  • 2021-09-24 If you copy a permanent spell cast this way (perhaps with a card like Double Major), the copy becomes a token that's a copy of the card's back face, even though it isn't itself a double-faced card.
  • 2021-09-24 "Disturb [cost]" means "You may cast this card transformed from your graveyard by paying [cost] rather than its mana cost."

TYPE
Creature — Spirit Wizard

ABILITY
Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.

POWER/TOUGHNESS
2/2

FLAVOR TEXT
All his old grudges suddenly seemed laughably petty. So he laughed.

ILLUSTRATOR
Daarken

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

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