Colfenor's Plans

Lorwyn
#106
Colfenor's Plans Card BackColfenor's Plans Card Front
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$0.36
TYPE
Enchantment

ABILITY
When Colfenor's Plans enters, exile the top seven cards of your library face down. You may look at the cards exiled with Colfenor's Plans, and you may play lands and cast spells from among those cards. Skip your draw step. You can't cast more than one spell each turn.

ILLUSTRATOR
Darrell Riche

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

RULINGS
  • 2007-10-01 Playing a card exiled with Colfenor's Plans follows all the normal rules for playing that card. You must pay its costs, and you must follow all timing restrictions, for example.
  • 2007-10-01 The turn you cast Colfenor's Plans, you have cast (at least) one spell that turn. After it enters and its last ability goes into effect, you can't cast any more spells that turn.
  • 2007-10-01 If an exiled card has morph, you may cast it face down.
  • 2013-04-15 If Colfenor's Plans leaves the battlefield, you can continue to look at cards exiled by it, but you can no longer play them.
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