Umezawa's Jitte

Grand Prix Promos
#2010
Umezawa's Jitte Card BackUmezawa's Jitte Card Front
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Created with Highstock 6.2.06 Jan8 Jan10 Jan22 Jan26 Jan30 Jan3 Feb5 Feb7 Feb9 Feb13 Feb17 Feb19 Feb23 Feb$12$13$14$15$16$17$18$19Highcharts.com
TYPE
Legendary Artifact — Equipment

ABILITY
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}

ILLUSTRATOR
Svetlin Velinov

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN

RULINGS
  • 2005-02-01 If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced.
  • 2005-02-01 Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated.
  • 2005-02-01 If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
  • 2005-02-01 The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves.
  • 2005-02-01 If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
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