Absolving Lammasu

Murders at Karlov Manor
#002
Absolving Lammasu Card BackAbsolving Lammasu Card Front
CT Min Price
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$0.08
TYPE
Creature — Lammasu

ABILITY
Flying When Absolving Lammasu enters, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)

POWER/TOUGHNESS
4/3

ILLUSTRATOR
Izzy

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
DE EN ES FR IT JP PT ZH-CN

RULINGS
  • 2024-02-02 If a creature is already suspected, suspecting it again won’t have any effect.
  • 2024-02-02 If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
  • 2024-02-02 You don’t have to choose a target for Absolving Lammasu’s last ability. However, if you do, and that permanent is an illegal target at the time the ability tries to resolve, it won’t resolve and none of its effects will happen. You won’t gain life.
  • 2024-02-02 Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.
  • 2024-02-02 When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
  • 2024-02-02 There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
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