#21
Saving Grace Card BackSaving Grace Card Front
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$0.19
TYPE
Enchantment — Aura

ABILITY
Flash Enchant creature you control When Saving Grace enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.

ILLUSTRATOR
McLean Kendree

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2017-07-14 More damage can be redirected to the enchanted creature than it has toughness, as long as that damage is all dealt at once (like combat damage is).
  • 2017-07-14 If you have more than one Saving Grace enter the battlefield in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the enchanted creatures of your choice. It’s not dealt to all of them, and you can’t split the damage between them.
  • 2017-07-14 Saving Grace’s redirection effect doesn’t change the source of the damage or whether the damage is combat damage.
  • 2017-07-14 If Saving Grace leaves the battlefield during the turn its triggered ability resolved, damage will continue to be redirected to the creature it enchanted before it left the battlefield. If the creature Saving Grace was last attached to isn’t on the battlefield or isn’t a creature at the time damage would be dealt, it won’t be redirected.
  • 2017-07-14 Saving Grace’s ability has no effect on damage already dealt earlier in the turn.
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