#204
Wandermare Card BackWandermare Card Front
CT Min Price
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US Market Price
$0.04
TYPE
Creature — Horse

ABILITY
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.)

POWER/TOUGHNESS
3/3

FLAVOR TEXT
"A good steed will carry you home. A great steed will carry you to glory." —Syr Alin, the Lion's Claw

ILLUSTRATOR
Kari Christensen

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2019-10-04 Wandermare's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • 2019-10-04 If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
  • 2019-10-04 An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
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