Decommission

Mystery Booster
CT Min Price
CT Market Price
US Market Price
$0.03
TYPE
Instant

ABILITY
Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.

FLAVOR TEXT
"A key weakness in the design is its vulnerability to repeated, forceful blows."

ILLUSTRATOR
Josh Hass

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN

RULINGS
  • 2017-02-09 Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
  • 2017-02-09 Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.
  • 2017-02-09 If Decommission destroys a permanent you control, it will enable its own revolt ability and you’ll gain 3 life.
  • 2017-02-09 Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.
  • 2017-02-09 If the target artifact or enchantment becomes an illegal target, Decommission doesn’t resolve and none of its effects happen. You won’t gain life.
  • 2017-02-09 Tokens that leave the battlefield will satisfy a revolt ability.
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