CT Min Price
$0.69
CT Market Price
$2.35
US Market Price
$0.27
Created with Highstock 6.2.04 Jan6 Jan8 Jan10 Jan14 Jan22 Jan24 Jan28 Jan30 Jan3 Feb5 Feb7 Feb9 Feb11 Feb13 Feb$0$0.5$1$1.5$2$2.5$3$3.5$4Highcharts.com
TYPE
Sorcery

ABILITY
Draw a card. Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)

ILLUSTRATOR
Pete White

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN

RULINGS
  • 2019-11-12 If a card with bank doesn’t resolve for any reason (such as being countered, or all of its targets becoming illegal if it has any), it won’t be banked.
  • 2019-11-12 Once you cast a banked card from exile, it behaves like any other spell. It may be countered, and it’ll be put onto the battlefield if it resolves as a permanent spell, or into its owner’s graveyard if it’s not a permanent spell.
  • 2019-11-12 If you cast a spell you don’t own, or gain control of a spell, you didn’t cast it from your hand, so you don’t bank it.
  • 2019-11-12 Banked cards begin the next games in a match in exile. They’re not outside the game.
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