Hermit of the Natterknolls // Lone Wolf of the Natterknolls

Shadows over Innistrad
#209
Hermit of the Natterknolls // Lone Wolf of the Natterknolls Card BackHermit of the Natterknolls // Lone Wolf of the Natterknolls Card Front
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$0.36
TYPE
Creature — Human Werewolf

ABILITY
Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

POWER/TOUGHNESS
2/3

FLAVOR TEXT
He hates company . . .

ILLUSTRATOR
Dan Murayama Scott

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2016-04-08 The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
  • 2016-04-08 You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
  • 2016-04-08 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
  • 2016-04-08 To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
  • 2016-04-08 You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
  • 2016-04-08 The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
  • 2016-07-13 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).

TYPE
Creature — Werewolf

ABILITY
Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

POWER/TOUGHNESS
3/5

FLAVOR TEXT
. . . but he'll have you for lunch.

ILLUSTRATOR
Dan Murayama Scott

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

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