#93
Mentor of the Meek Card BackMentor of the Meek Card Front
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$0.59
TYPE
Creature — Human Soldier

ABILITY
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

POWER/TOUGHNESS
2/2

FLAVOR TEXT
"In these halls there is no pass or fail. Your true test comes with the first full moon."

ILLUSTRATOR
Jana Schirmer & Johannes Voss

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

RULINGS
  • 2024-11-08 Mentor of the Meek's ability checks the power of the other creature only as it enters. If that creature's power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature's power above 2 won't affect that ability. Similarly, reducing the creature's power to 2 or less after it enters won't cause the ability to trigger.
  • 2024-11-08 While resolving the triggered ability of Mentor of the Meek, you can't pay {1} multiple times to draw more than one card.
  • 2024-11-08 If one or more static abilities that apply to a creature entering change its power, those abilities are considered when determining whether Mentor of the Meek's ability triggers. The same is true for replacement effects that apply to it, such as entering with one or more +1/+1 counters or entering as a copy of another creature.
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