#26
Nettling Imp Card BackNettling Imp Card Front
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$1.16
TYPE
Creature — Imp

ABILITY
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.

POWER/TOUGHNESS
1/1

ILLUSTRATOR
Quinton Hoover

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN

RULINGS
  • 2004-10-04 The creature is destroyed if it does not attack because it simply can’t do so legally.
  • 2004-10-04 You can use this effect on a creature you know won’t be able to attack. For example, you can use it on a tapped creature.
  • 2004-10-04 If the Imp leaves the battlefield before the end of the turn, the creature still is destroyed.
  • 2013-09-20 If a turn has multiple combat phases, the ability can only be activated before the beginning of the declare attackers step of the first combat phase in that turn.
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