Emry, Lurker of the Loch(Retro Frame)

Commander: The Brothers' War
#81
Emry, Lurker of the Loch Card BackEmry, Lurker of the Loch Card Front
CT Min Price
CT Market Price
US Market Price
$2.10
TYPE
Legendary Creature — Merfolk Wizard

ABILITY
This spell costs {1} less to cast for each artifact you control. When Emry, Lurker of the Loch enters, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

POWER/TOUGHNESS
1/2

ILLUSTRATOR
Livia Prima

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2019-10-04 You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
  • 2019-10-04 To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Emry). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • 2019-10-04 Casting the target card causes it to leave your graveyard and become a new object. You can't cast it again if it returns to your graveyard this turn.
  • 2019-10-04 The cost reduction ability reduces only the generic mana in Emry's cost. The colored mana must still be paid.
  • 2019-10-04 You must follow the normal timing permissions and restrictions for the target artifact card. Unless it has flash, you'll most likely only be able to cast it during your main phase while the stack is empty.
  • 2019-10-04 Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to change by how much Emry's cost is reduced.
  • 2019-10-04 If Emry's last ability targets an artifact land card, you can't play it. Effects that allow you to “cast” a card don't allow you to play a land card.
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