CT Min Price
CT Market Price
US Market Price
$2.20
TYPE
Instant

ABILITY
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures.

ILLUSTRATOR
Robin Olausson

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
DE EN ES FR IT JP ZH-CN

RULINGS
  • 2024-03-08 If you choose just one target for V.A.T.S., that creature will be destroyed when V.A.T.S. resolves as long as it’s still a legal target, regardless of whether or not its toughness has changed since V.A.T.S. was cast.
  • 2024-03-08 In the rare case where the legal targets no longer all have equal toughness (probably because of a triggered ability or special action) when V.A.T.S. tries to resolve, it won’t resolve. None of the chosen creatures will be destroyed.
  • 2024-03-08 Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • 2024-03-08 If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
  • 2024-03-08 Players may turn face-down creatures face up while a spell with split second is on the stack.
  • 2024-03-08 Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • 2024-03-08 After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • 2024-03-08 Casting a spell with split second won’t affect spells and abilities that are already on the stack.
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