Skyclave Pick-Axe

Foundations Jumpstart
CT Min Price
$0.14
CT Market Price
$0.17
US Market Price
$0.06
Created with Highstock 6.2.04 Jan6 Jan8 Jan10 Jan12 Jan14 Jan16 Jan20 Jan24 Jan$0.05$0.075$0.1$0.125$0.15$0.175$0.2$0.225Highcharts.com
TYPE
Artifact — Equipment

ABILITY
When Skyclave Pick-Axe enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {2}{G} ({2}{G}: Attach to target creature you control. Equip only as a sorcery.)

FLAVOR TEXT
For use on cliffs and other faces.

ILLUSTRATOR
Dan Murayama Scott

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
DE EN ES FR IT JP

RULINGS
  • 2020-09-25 If there's no equipped creature as Skyclave Pick-Axe's landfall ability resolves, no creature gets +2/+2.
  • 2020-09-25 If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
  • 2020-09-25 Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control.
  • 2020-09-25 The bonus from Skyclave Pick-Axe's landfall ability applies to the creature it's attached to at the time the ability resolves. That bonus doesn't apply to a new creature if Skyclave Pick-Axe becomes attached to a new creature.
  • 2024-11-08 A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • 2024-11-08 A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • 2024-11-08 Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
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