Breakneck Rider // Neck Breaker

Shadows over Innistrad
#147
Breakneck Rider // Neck Breaker Card BackBreakneck Rider // Neck Breaker Card Front
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$0.28
TYPE
Creature — Human Scout Werewolf

ABILITY
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

POWER/TOUGHNESS
3/3

FLAVOR TEXT
Only the most skillful riders brave the Breakneck Ride through Kessig.

ILLUSTRATOR
Victor Adame Minguez

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2016-04-08 To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
  • 2016-04-08 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
  • 2016-07-13 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).

TYPE
Creature — Werewolf

ABILITY
Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

POWER/TOUGHNESS
4/3

FLAVOR TEXT
He can't outrun what he is.

ILLUSTRATOR
Victor Adame Minguez

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

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