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$0.11
TYPE
Enchantment

ABILITY
When Arterial Alchemy enters, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.

ILLUSTRATOR
Caio Monteiro

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

RULINGS
  • 2021-11-19 Blood tokens stop being Equipment if Arterial Alchemy leaves the battlefield. If any of them are attached to creatures at that time, they become unattached.
  • 2021-11-19 If you control more than one Arterial Alchemy, creatures equipped with Blood Equipment will get +2/+0 for each Arterial Alchemy. The equip cost is still {2}.
  • 2021-11-19 If a Blood token is somehow both a creature and an Equipment, it can't be attached to a creature.
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