CT Min Price
CT Market Price
US Market Price
$0.04
TYPE
Creature — Merfolk Wizard

ABILITY
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.

POWER/TOUGHNESS
1/1

FLAVOR TEXT
The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.

ILLUSTRATOR
Larry MacDougall

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

RULINGS
  • 2008-05-01 Inkfathom Witch doesn't cause creatures to lose their abilities.
  • 2008-05-01 An “unblocked creature” is a creature that attacked and wasn't blocked. Creatures aren't “blocked” or “unblocked” until the declare blockers step, so activating this ability before then (or after combat ends) will have no effect.
  • 2008-05-01 Creatures stop being unblocked as the combat phase ends. However, they'll stay 4/1 until turn ends.
  • 2008-05-01 If Inkfathom Witch is attacking and unblocked, it can make itself 4/1.
  • 2009-10-01 The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.
Best Deal-Add item to your CardTrader Zero cart.
Filters

Price ($)

Condition

Language

Extra

Minimum Quantity