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$0.16
TYPE
Creature — Human Artificer

ABILITY
Artifact creatures you control have flying. At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

POWER/TOUGHNESS
4/4

FLAVOR TEXT
"Fear not what's under the bed. The toys are watching." —*Beyond the Great Henge*

ILLUSTRATOR
Iain McCaig

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2019-10-04 If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
  • 2019-10-04 The effect of Workshop Elders's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step.
  • 2019-10-04 An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.
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