Uro, titán de la ira de la naturaleza

Uro, Titan of Nature's Wrath
Theros: Beyond Death Promos
#229
Uro, titán de la ira de la naturaleza Parte PosteriorUro, titán de la ira de la naturaleza Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$7.83
TIPO
Criatura legendaria — Gigante anciano

HABILIDADES
Cuando Uro entre al campo de batalla, sacrifícalo a menos que escapara. Siempre que Uro entre al campo de batalla o ataque, ganas 3 vidas y robas una carta. Luego, puedes poner en el campo de batalla una carta de tierra de tu mano. Escapatoria—{G}{G}{U}{U}, exiliar otras cinco cartas de tu cementerio. (Puedes lanzar esta carta desde tu cementerio pagando su coste de escapatoria.)

FUERZA/RESISTENCIA
6/6

ILUSTRADOR
Vincent Proce

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2020-01-24 If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • 2020-01-24 If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • 2020-01-24 Uro's first ability causes you to sacrifice it if you didn't cast it, or if it was cast using any permission other than an escape ability.
  • 2020-01-24 Uro's effect doesn't count as playing a land. It can put a land card onto the battlefield even if it's not your turn or if you've already played your land for the turn.
  • 2020-01-24 After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • 2020-01-24 To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • 2020-01-24 Uro's second ability triggers when it enters the battlefield, even if it didn't escape.
  • 2020-01-24 If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • 2020-01-24 Escape's permission doesn't change when you may cast the spell from your graveyard.
  • 2020-01-24 Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
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