Mago del gremio de Skarrg

Skarrg Guildmage
Gatecrash
#196
Mago del gremio de Skarrg Parte PosteriorMago del gremio de Skarrg Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.11
TIPO
Criatura — Chamán humano

HABILIDADES
{R}{G}: Las criaturas que controlas ganan la habilidad de arrollar hasta el final del turno.{1}{R}{G}: La tierra objetivo que controlas se convierte en una criatura Elemental 4/4 hasta el final del turno. Sigue siendo una tierra.

FUERZA/RESISTENCIA
2/2

ILUSTRADOR
Aleksi Briclot

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2013-01-24 Only creatures you control when the first ability resolves will gain trample. Creatures that come under your control later in the turn won’t have trample. Lands you control that aren’t creatures also won’t gain trample, even if you use the second ability to turn them into creatures later in the turn.
  • 2013-01-24 Skarrg Guildmage’s second ability doesn’t affect the land’s name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had.
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