Mago del gremio de Nueva Prahv

New Prahv Guildmage
Return to Ravnica
#181
Mago del gremio de Nueva Prahv Parte PosteriorMago del gremio de Nueva Prahv Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.05
TIPO
Criatura — Hechicero humano

HABILIDADES
{W}{U}: La criatura objetivo gana la habilidad de volar hasta el final del turno. {3}{W}{U}: Detén el permanente objetivo que no sea tierra que controla un oponente. (Hasta tu próximo turno, ese permanente no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.)

FUERZA/RESISTENCIA
2/2

ILUSTRADOR
Karl Kopinski

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2013-04-15 If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
  • 2013-04-15 When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
  • 2013-04-15 If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
  • 2013-04-15 The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • 2013-04-15 Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • 2013-04-15 If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
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