Rayo de escarcha

Ray of Frost
D&D: Aventuras en Forgotten Realms
#068
Rayo de escarcha Parte PosteriorRayo de escarcha Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.01
TIPO
Encantamiento — Aura

HABILIDADES
Destello. Encantar criatura. Cuando el Rayo de escarcha entre al campo de batalla, si la criatura encantada es roja, gírala. Mientras la criatura encantada sea roja, pierde todas las habilidades. La criatura encantada no se endereza durante el paso de enderezar de su controlador.

ILUSTRADOR
Kim Sokol

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2021-07-23 If the enchanted creature is red and has a characteristic-defining ability that specifies its types or colors, that ability will still have its effect because it's applied before the creature loses the ability.
  • 2021-07-23 Some noncreature permanents, such as Grand Master of Flowers, become creatures because of a static ability they have. If Ray of Frost becomes attached to such a creature and that creature is red or becomes red, that permanent will remain a creature even though it loses the ability that is making it a creature after that ability applies.
  • 2021-07-23 If the enchanted creature is red (or if it becomes red), it loses all abilities that it had prior to the time Ray of Frost became attached to it. It will keep any abilities that were granted to it after Ray of Frost became attached to it.
  • 2021-07-23 If the enchanted creature is red and has a characteristic-defining ability that specifies its power and/or toughness, that ability will not have its effect. In that case, its power and/or toughness (as appropriate) become 0.
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