Armadura de cuero

Leather Armor
D&D: Aventuras en Forgotten Realms
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.05
TIPO
Artefacto — Equipo

HABILIDADES
La criatura equipada obtiene +0/+1 y tiene la habilidad de rebatir {1}. (Siempre que la criatura equipada sea objetivo de un hechizo o habilidad que controla un oponente, contrarréstalo a menos que ese jugador pague {1}.) Equipar {0}. Activa esto solo una vez por turno.

TEXTO
Ligera, flexible y protectora.

ILUSTRADOR
Martina Pilcerova

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2021-07-23 Only the total life lost is considered, not any life that opponent may have gained. For example, if an opponent loses 4 life, then gains 5 life, then creatures you control deal 3 combat damage to them, the emblem's ability will trigger and the opponent will lose 1 life.
  • 2021-07-23 If a creature with ward is equipped with Leather Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.
  • 2021-07-23 The emblem's triggered ability checks the total amount of life that opponent has lost over the entire turn after the creatures you control deal combat damage to them. If the amount is 8 or greater, the ability won't trigger.
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