Ímpetu psíquico

Psychic Impetus
Commander: Adventures in the Forgotten Realms
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.10
TIPO
Encantamiento — Aura

HABILIDADES
Encantar criatura. La criatura encantada obtiene +2/+2 y está incitada. (Ataca cada combate si puede y ataca a un jugador que no seas tú si puede.) Siempre que la criatura encantada ataque, adivinas 2.

ILUSTRADOR
Diego Gisbert

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2020-04-17 Psychic Impetus causes you to scry 2, not the attacking creature's controller.
  • 2023-06-30 Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
  • 2023-06-30 Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
  • 2023-06-30 If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
  • 2023-06-30 If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
  • 2023-06-30 If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
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