Zalto, duque gigante de fuego

Zalto, Fire Giant Duke
D&D: Aventuras en Forgotten Realms Promos
#171
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Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.45
Created with Highstock 6.2.06 Feb10 Feb18 Feb22 Feb24 Feb26 Feb28 Feb4 Mar6 Mar8 Mar12 Mar14 Mar16 Mar18 Mar20 Mar24 Mar26 Mar$0.325$0.35$0.375$0.4$0.425$0.45$0.475Highcharts.com
TIPO
Criatura legendaria — Bárbaro gigante

HABILIDADES
Arrolla. Siempre que Zalto, duque gigante de fuego reciba daño, adéntrate en la mazmorra.

FUERZA/RESISTENCIA
7/3

ILUSTRADOR
Justine Jones

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2021-07-23 If Zalto is dealt damage by multiple sources at the same time (usually creatures blocking it), you will only venture into the dungeon once.
  • 2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 2021-07-23 Moving into a dungeon room will cause its room ability to trigger.
  • 2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • 2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 2021-07-23 If Zalto is dealt lethal damage, you will still get to venture into the dungeon.
  • 2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • 2021-07-23 Dungeons are removed from the game as a state-based action.
  • 2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • 2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 2021-07-23 A player may only have one dungeon in the command zone at a time.
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