Trampa mordida de aguja

Needlebite Trap
Zendikar
#105
Trampa mordida de aguja Parte PosteriorTrampa mordida de aguja Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.26
TIPO
Instantáneo — Trampa

HABILIDADES
Si un oponente ganó vidas este turno, puedes pagar {B} en lugar de pagar el coste de maná de la Trampa mordida de aguja. El jugador objetivo pierde 5 vidas y tú ganas 5 vidas.

TEXTO
Las trampas en las afueras de la ciudad vampiro de Malakir son una pista de la sed de sus habitantes.

ILUSTRADOR
Daarken

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

NORMAS
  • 2009-10-01 You may ignore a Trap's alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.
  • 2009-10-01 Needlebite Trap's alternative cost condition checks only whether life was gained. It doesn't care whether life was also lost. For example, if an opponent gained 4 life and lost 6 life during the turn, that player will have a lower life total than they started the turn with — but you can still cast Needlebite Trap by paying {B}.
  • 2009-10-01 Casting a Trap by paying its alternative cost doesn't change its mana cost or mana value. The only difference is the cost you actually pay.
  • 2009-10-01 Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
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