Hidra proteica

Protean Hydra
Magic 2010
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$5.52
TIPO
Criatura — Hidra

HABILIDADES
La Hidra proteica entra al campo de batalla con X contadores +1/+1 sobre ella. Si se le fuera a hacer daño a la Hidra proteica, prevén ese daño y remueve esa cantidad de contadores +1/+1 de ella. Siempre que se remueva un contador +1/+1 de la Hidra proteica, pon dos contadores +1/+1 sobre ella al comienzo del próximo paso final.

FUERZA/RESISTENCIA
0/0

ILUSTRADOR
Jim Murray

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

NORMAS
  • 2009-10-01 Protean Hydra’s last ability triggers whenever a +1/+1 counter is removed from it for any reason, not just when a +1/+1 counter is removed by its second ability.
  • 2009-10-01 All damage that would be dealt to Protean Hydra is prevented, even if it doesn’t have that many +1/+1 counters on it. This is true even if Protean Hydra has no +1/+1 counters on it at all (and is able to remain on the battlefield because some other effect is boosting its toughness). If the amount of damage that would be dealt to Protean Hydra is greater than the number of +1/+1 counters on it, all the +1/+1 counters on Protean Hydra are removed from it.
  • 2009-10-01 If any +1/+1 counters are removed from Protean Hydra during the end step, its last ability will trigger and set up a delayed triggered ability that will trigger at the beginning of the next end step (which is near the end of the following turn).
  • 2009-10-01 If multiple +1/+1 counters are removed from Protean Hydra at once, its last ability will trigger that many times.
  • 2009-10-01 If unpreventable damage is dealt to Protean Hydra, the Hydra’s second ability will try to prevent it and fail (meaning that damage has its normal results), and it will also remove that many +1/+1 counters from Protean Hydra.
  • 2009-10-01 If a -1/-1 counter is put on Protean Hydra while it has +1/+1 counters on it, that -1/-1 counter and a +1/+1 counter will be removed from it as a state-based action. This will cause Protean Hydra’s last ability to trigger.
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