Manto umbral

Umbral Mantle
Shadowmoor
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$6.04
TIPO
Artefacto — Equipo

HABILIDADES
La criatura equipada tiene "{3}, {Q}: Esta criatura obtiene +2/+2 hasta el final del turno". ({Q} es el símbolo de enderezar.) Equipar {0}.

TEXTO
Domina el poder de la noche en una tierra donde la luz del día tiene miedo de mostrarse.

ILUSTRADOR
Richard Sardinha

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

NORMAS
  • 2008-05-01 If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.
  • 2008-05-01 When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)
  • 2008-05-01 If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.
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