Alzamiento de Garruk

Garruk's Uprising
Commander: Streets of New Capenna
#292
Alzamiento de Garruk Parte PosteriorAlzamiento de Garruk Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$1.00
TIPO
Encantamiento

HABILIDADES
Cuando el Alzamiento de Garruk entre al campo de batalla, si controlas una criatura con fuerza de 4 o más, roba una carta. Las criaturas que controlas tienen la habilidad de arrollar. (Pueden hacer el daño de combate sobrante al jugador o planeswalker al que atacan.) Siempre que una criatura con fuerza de 4 o más entre al campo de batalla bajo tu control, roba una carta.

ILUSTRADOR
Wisnu Tan

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

NORMAS
  • 2024-11-08 The first ability of Garruk's Uprising has you draw just one card, no matter how many creatures you control with power 4 or greater.
  • 2024-11-08 Once the last ability of Garruk's Uprising has triggered, lowering the power of the creature or removing it from the battlefield won't stop you from drawing a card.
  • 2024-11-08 If you don't control a creature with power 4 or greater immediately after Garruk's Uprising enters, its first ability won't trigger. If you don't control one as the ability resolves, you don't draw a card. They don't have to be the same creature both times, however.
  • 2024-11-08 If one or more static abilities that apply to a creature entering change its power, those abilities are considered when determining whether Garruk's Uprising's last ability triggers. The same is true for replacement effects that apply to it, such as entering with one or more +1/+1 counters or entering as a copy of another creature.
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