Aguja medular

Pithing Needle
Tenth Edition
#338
Aguja medular Parte PosteriorAguja medular Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$1.19
TIPO
Artefacto

HABILIDADES
En cuanto la Aguja medular entre al campo de batalla, nombra una carta. Las habilidades activadas de las fuentes con el nombre elegido no pueden activarse a menos que sean habilidades de maná.

TEXTO
Desactiva con una puntería milimétrica.

ILUSTRADOR
Pete Venters

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

NORMAS
  • 2005-06-01 Pithing Needle affects cards regardless of what zone they're in. This includes cards in hand, cards in the graveyard, and exiled cards. For example, a player can't cycle Eternal Dragon or return an Eternal Dragon from their graveyard to hand if Pithing Needle naming Eternal Dragon is on the battlefield.
  • 2005-06-01 You can name any card, even if that card doesn't normally have an activated ability. You can't name a token unless that token has the same name as a card.
  • 2005-06-01 If you name a card that has both a mana ability and another activated ability, the mana ability can be activated but the other ability can't be activated.
  • 2009-10-01 Once Pithing Needle has left the battlefield, activated abilities of sources with the chosen name can be activated again.
  • 2012-10-01 Activated abilities include a colon and are written in the form "[cost]: [effect]." Triggered abilities and static abilities of the named card work normally.
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