Jitte de Umezawa

Umezawa's Jitte
Grand Prix Promos
#2010
Jitte de Umezawa Parte PosteriorJitte de Umezawa Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
TIPO
Artefacto legendario - Equipo

HABILIDADES
Siempre que la criatura equipada haga daño de combate, pon dos contadores de carga sobre el Jitte de Umezawa. Remover un contador de carga del Jitte de Umezawa: Elige uno: La criatura equipada obtiene +2/+2 hasta el final del turno; o la criatura objetivo obtiene -1/-1 hasta el final del turno; o ganas 2 vidas. Equipar {2}.

ILUSTRADOR
Christopher Moeller

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN

NORMAS
  • 2005-02-01 If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced.
  • 2005-02-01 Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated.
  • 2005-02-01 If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
  • 2005-02-01 The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves.
  • 2005-02-01 If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
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