Gyruda, la Fatalidad de las Profundidades(Showcase)

Gyruda, Doom of Depths
Multiverse Legends
#042
Gyruda, la Fatalidad de las Profundidades Parte PosteriorGyruda, la Fatalidad de las Profundidades Frente
Precio Min CT
Precio de Mercado CT
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$0.33
TIPO
Criatura legendaria — Kraken demonio

HABILIDADES
Compañero — Tu mazo inicial contiene solo cartas con costes de maná convertido pares. (Si esta carta es el compañero que eliges, puedes lanzarla una vez desde fuera del juego.) Cuando Gyruda entre al campo de batalla, cada jugador pone las cuatro primeras cartas de su biblioteca en su cementerio. Pon una carta de criatura con un coste de maná convertido par de entre esas cartas en el campo de batalla bajo tu control.

FUERZA/RESISTENCIA
6/6

ILUSTRADOR
Tyler Jacobson

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT ZH-CN

NORMAS
  • 2020-04-17 The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
  • 2020-04-17 A card with mana value 0 has an even mana value.
  • 2020-04-17 If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
  • 2020-04-17 You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
  • 2020-04-17 Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
  • 2020-04-17 Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
  • 2020-04-17 If a replacement effect causes a player to exile the top four cards of their library instead of putting them into their graveyard as Gyruda's triggered ability resolves, the creature card you choose may be one of those cards in exile.
  • 2020-04-17 The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
  • 2020-04-17 Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
  • 2020-04-17 If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
  • 2020-04-17 If a card in a player's graveyard has {X} in its mana cost, X is considered to be 0.
  • 2020-04-17 The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
  • 2020-06-01 Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement
  • 2020-06-01 If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
  • 2020-06-01 Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
  • 2020-06-01 Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
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