Sméagol, guía servicial

Sméagol, Helpful Guide
The Lord of the Rings: Tales of Middle-earth
#231
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Precio Min CT
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Precio de Mercado US
$0.24
TIPO
Criatura legendaria — Horror mediano

HABILIDADES
Al comienzo de tu paso final, si una criatura murió bajo tu control este turno, el Anillo te tienta. Siempre que el Anillo te tiente, el oponente objetivo muestra cartas de la parte superior de su biblioteca hasta que muestre una carta de tierra. Pon esa carta en el campo de batalla girada bajo tu control y el resto en su cementerio.

FUERZA/RESISTENCIA
4/2

ILUSTRADOR
Campbell White

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT ZH-CN

NORMAS
  • 2023-06-16 The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
  • 2023-06-16 Sméagol, Helpful Guide's first ability will trigger only once during your end step, no matter how many creatures died under your control this turn. However, if no creatures have died under your control so far this turn as your end step begins, the ability won't trigger at all. It's not possible to cause a creature to die under your control during the end step in time to have the ability trigger.
  • 2023-06-16 Each time the Ring tempts you, you must choose a creature if you control one.
  • 2023-06-16 Sméagol, Helpful Guide doesn't need to have been on the battlefield when the creature died. For example, if a creature dies under your control during combat on your turn and you cast Sméagol, Helpful Guide during your second main phase, its first ability will trigger at the beginning of your end step.
  • 2023-06-16 The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
  • 2023-06-16 As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
  • 2023-06-16 If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
  • 2023-06-16 Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
  • 2023-06-16 Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
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