Anzrag, el Terretopo

Anzrag, the Quake-Mole
Murders at Karlov Manor
#186
Anzrag, el Terretopo Parte PosteriorAnzrag, el Terretopo Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$2.61
TIPO
Criatura legendaria — Deidad topo

HABILIDADES
Siempre que Anzrag, el Terretopo sea bloqueado, endereza cada criatura que controlas. Después de esta fase de combate, hay una fase de combate adicional. {3}{R}{R}{G}{G}: Anzrag debe ser bloqueado cada combate este turno si se puede.

FUERZA/RESISTENCIA
8/4

TEXTO
Sus garras excavan las profundidades de la civilización.

ILUSTRADOR
Helge C. Balzer

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT ZH-CN

NORMAS
  • 2024-02-02 If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.
  • 2024-02-02 Anzrag, the Quake-Mole’s first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.
  • 2024-02-02 If you activate Anzrag, the Quake-Mole’s last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.
  • 2024-02-02 If you activate Anzrag, the Quake-Mole’s last ability, but each creature the defending player controls can’t block for any reason, Anzrag isn’t blocked. If there’s a cost associated with blocking Anzrag, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.
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