Ezrim, director de la Agencia

Ezrim, Agency Chief
Murders at Karlov Manor
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.11
TIPO
Criatura legendaria — Detective arconte

HABILIDADES
Vuela. Cuando Ezrim, director de la Agencia entre al campo de batalla, investiga dos veces. {1}, sacrificar un artefacto: Ezrim gana a tu elección la habilidad de vigilancia, vínculo vital o antimaleficio hasta el final del turno.

FUERZA/RESISTENCIA
5/5

ILUSTRADOR
Vance Kelly

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT ZH-CN

NORMAS
  • 2024-02-02 Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Clue tokens.
  • 2024-02-02 You can’t sacrifice a Clue to pay multiple costs. For example, you can’t sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth’s ability.
  • 2024-02-02 If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth’s activated ability.
  • 2024-02-02 Clue is an artifact type. Even though it appears on some cards with other permanent types, it’s never a creature type, a land type, or anything but an artifact type.
  • 2024-02-02 Some abilities trigger “whenever you sacrifice a Clue”. Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue’s activated ability.
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