Ángel de la indemnidad

Angel of Indemnity
Commander: Outlaws of Thunder Junction
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$2.21
TIPO
Criatura — Guerrero ángel

HABILIDADES
Vuela, vínculo vital. Cuando el Ángel de la indemnidad entre al campo de batalla, regresa la carta de permanente objetivo con valor de maná de 4 o menos de tu cementerio al campo de batalla. Replicar {6}{W}{W}. ({6}{W}{W}, exiliar esta carta de tu cementerio: Por cada oponente, crea una ficha que es una copia que ataca a ese oponente este turno, si puede. Ganan la habilidad de prisa. Sacrifícalas al comienzo del próximo paso final. Activa esto solo como un conjuro.)

FUERZA/RESISTENCIA
5/5

ILUSTRADOR
Denman Rooke

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT ZH-CN

NORMAS
  • 2024-04-12 If the mana cost of a card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value.
  • 2024-04-12 A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
  • 2024-04-12 The tokens copy only what’s on the original card. Effects that modified that creature when it was previously on the battlefield won’t be copied.
  • 2024-04-12 Exiling the card with encore is a cost to activate the ability. Once you announce that you’re activating it, no player may take actions until you’ve finished. They can’t try to remove the card from your graveyard to stop you from paying the cost.
  • 2024-04-12 If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
  • 2024-04-12 Each token must attack the appropriate player if able.
  • 2024-04-12 Opponents who have left the game aren’t counted when determining how many tokens to create.
  • 2024-04-12 If one of the tokens can’t attack for any reason (such as being tapped), then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.
  • 2024-04-12 If one of the tokens somehow is under another player’s control as the delayed triggered ability resolves, you can’t sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
  • 2024-04-12 If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don’t have to pay that cost unless you want to attack that player.
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