Defensa colectiva

Collective Resistance
Modern Horizons 3
#147
Defensa colectiva Parte PosteriorDefensa colectiva Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.54
TIPO
Instantáneo

HABILIDADES
Expandir {G}. (Paga este coste por cada modo que elijas además del primero.) Elige uno o más: • Destruye el artefacto objetivo. • Destruye el encantamiento objetivo. • La criatura objetivo gana las habilidades de antimaleficio e indestructible hasta el final del turno.

ILUSTRADOR
Raoul Vitale

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT ZH-CN

NORMAS
  • 2024-06-07 No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until Collective Resistance is done resolving.
  • 2024-06-07 You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.
  • 2024-06-07 If an effect allows you to cast Collective Resistance without paying its mana cost, you'll still have to pay the escalate costs if you choose more than one mode.
  • 2024-06-07 No matter which combination of modes you choose, you always follow the instructions in the order they are written.
  • 2024-06-07 You can't choose any one mode multiple times.
  • 2024-06-07 If Collective Resistance is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
  • 2024-06-07 If you chose more than one mode and the target of one of those modes becomes illegal, the other targets will still be affected. If all of the targets become illegal, Collective Resistance won't resolve.
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