Hidra nativa de Nyx

Nyxborn Hydra
Modern Horizons 3
#164
Hidra nativa de Nyx Parte PosteriorHidra nativa de Nyx Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.16
TIPO
Criatura encantamiento — Hidra

HABILIDADES
Concesión {X}{G}{G}. (Si lanzas esta carta pagando su coste de concesión, es un hechizo de Aura con encantar criatura. Se convierte en una criatura de nuevo si no está anexada.) Alcance, arrolla. La Hidra nativa de Nyx entra al campo de batalla con X contadores +1/+1 sobre ella. La criatura encantada obtiene +1/+1 por cada contador +1/+1 sobre la Hidra nativa de Nyx y tiene las habilidades de alcance y arrollar.

FUERZA/RESISTENCIA
0/1

ILUSTRADOR
Vincent Christiaens

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT ZH-CN

NORMAS
  • 2024-06-07 Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
  • 2024-06-07 Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
  • 2024-06-07 If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
  • 2024-06-07 On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
  • 2024-06-07 Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
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