Prototipo de imaginación

Archetype of Imagination
Commander: Duskmourn House of Horror
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.40
TIPO
Criatura encantamiento — Hechicero humano

HABILIDADES
Las criaturas que controlas tienen la habilidad de volar. Las criaturas que controlan tus oponentes pierden la habilidad de volar y no pueden tener ni ganar esa habilidad.

FUERZA/RESISTENCIA
3/2

TEXTO
"¿Acaso no es la encarnación de nuestras aspiraciones?". —Prokopios, astrónomo de Meletis

ILUSTRADOR
Robbie Trevino

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP

NORMAS
  • 2014-02-01 While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren't created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn't cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
  • 2014-02-01 The Archetype's second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.
  • 2014-02-01 If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.
  • 2014-02-01 Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.
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