Matón del escuadrón gritón

Howlsquad Heavy
Aetherdrift
#134
Matón del escuadrón gritón Parte PosteriorMatón del escuadrón gritón Frente
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$1.09
Created with Highstock 6.2.04 Mar5 Mar6 Mar7 Mar8 Mar9 Mar10 Mar12 Mar13 Mar14 Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar24 Mar$1$1.25$1.5$1.75$2$2.25$2.5Highcharts.com
TIPO
Criatura — Mercenario trasgo

HABILIDADES
¡Enciende el motor Los otros Trasgos que controlas tienen la habilidad de prisa. Al comienzo del combate en tu turno, crea una ficha de criatura Trasgo roja 1/1. Esa ficha ataca este combate si puede. Velocidad máxima — {T}: Agrega {R} por cada Trasgo que controlas.

FUERZA/RESISTENCIA
2/3

ILUSTRADOR
Leonardo Santanna

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP

NORMAS
  • 2025-02-07 A player “has max speed” if their speed is 4.
  • 2025-02-07 Mana abilities don’t use the stack, which means that they can’t be responded to. Notably, this means that a player can’t respond to this creature’s last ability by destroying one of your Goblins.
  • 2025-02-07 “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
  • 2025-02-07 Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
  • 2025-02-07 If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
  • 2025-02-07 Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
  • 2025-02-07 Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.
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