Insidia mental

Sleight of Mind
Ice Age
#99
Insidia mental Parte PosteriorInsidia mental Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.22
TIPO
Instant

HABILIDADES
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

ILUSTRADOR
Mark Poole

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT PT

NORMAS
  • 2004-10-04 Can’t change a color word to the same color word. It must be a different word.
  • 2004-10-04 Can target a card with no color words on it.
  • 2004-10-04 You choose the words to change on resolution.
  • 2004-10-04 It can’t change a word to the same word. It must be a different word.
  • 2004-10-04 It only changes what is printed on the card (or set on a token when it was created or set by a copy effect). It will not change any effects that are on the permanent.
  • 2004-10-04 Can target a card with no appropriate words on it, or even one with no words at all.
  • 2004-10-04 If you change the text of a spell which is to become a permanent, the permanent will retain the text change until the effect wears off.
  • 2004-10-04 Alters all occurrences of the chosen word in the text box and the type line of the given card.
  • 2004-10-04 You can’t Sleight proper nouns (i.e. card names). This means that you can’t affect a “Black Vise”.
  • 2004-10-04 Changing the text of a spell will not allow you to change the targets of the spell because the targets were chosen when the spell was cast. The text change will (probably) cause it to be countered since the targets will be illegal.
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