Asalto sónico

Sonic Assault
Guilds of Ravnica
#199
Asalto sónico Parte PosteriorAsalto sónico Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.04
TIPO
Instantáneo

HABILIDADES
Gira la criatura objetivo. El Asalto sónico hace 2 puntos de daño al controlador de esa criatura. Recargar. (Puedes lanzar esta carta desde tu cementerio descartando una carta además de pagar sus otros costes. Luego, exilia esta carta.)

TEXTO
Oyó estrellas y vio truenos.

ILUSTRADOR
Tyler Walpole

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2018-10-05 If the target creature becomes an illegal target for Sonic Assault, the spell doesn't resolve. No player is dealt damage.
  • 2018-10-05 You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
  • 2018-10-05 Sonic Assault can target a tapped creature. The creature can't be tapped again, but Sonic Assault still deals 2 damage to that creature's controller.
  • 2018-10-05 If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • 2018-10-05 A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
  • 2018-10-05 If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
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