Agrus Kos, soldado eterno

Agrus Kos, Eternal Soldier
Jumpstart 2022
#001
Agrus Kos, soldado eterno Parte PosteriorAgrus Kos, soldado eterno Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.45
TIPO
Criatura legendaria — Soldado espíritu

HABILIDADES
Vigilancia. Siempre que Agrus Kos, soldado eterno sea objetivo de una habilidad que solo lo haga objetivo a él, puedes pagar {1}{R/W}. Si lo haces, copia esa habilidad por cada otra criatura que controlas a la que esa habilidad pudiera hacer objetivo. Cada copia hace objetivo a una criatura distinta entre esas criaturas. ({R/W} puede pagarse con {R} o con {W}.)

FUERZA/RESISTENCIA
3/4

ILUSTRADOR
Victor Adame Minguez

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2022-12-02 If the ability that's copied has an X whose value was determined as it was put on the stack, the copies have the same value of X.
  • 2022-12-02 If the ability that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode. Their controller can't choose a different one.
  • 2022-12-02 The last ability triggers whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets it and no other object or player. It doesn't matter who controls the ability.
  • 2022-12-02 Any creature you control that can't be targeted by the copied ability (due to protection abilities, targeting restrictions, or any other reason) is just ignored. No copy is created for that creature.
  • 2022-12-02 If an ability has multiple targets, but it's targeting Agrus Kos with all of them, the last ability triggers. In that case, each of the copies will also target only one of those creatures.
  • 2022-12-02 The controller of Agrus Kos controls all the copies, no matter which player controlled the original ability. That player chooses the order the copies are put on the stack. The original ability will be on the stack beneath those copies and will resolve last.
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