Cálix, la Mano del Destino

Calix, Destiny's Hand
Theros: Beyond Death
#211
Cálix, la Mano del Destino Parte PosteriorCálix, la Mano del Destino Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.76
TIPO
Planeswalker legendario — Cálix

HABILIDADES
+1: Mira las cuatro primeras cartas de tu biblioteca. Puedes mostrar una carta de encantamiento que se encuentre entre ellas y poner esa carta en tu mano. Pon el resto en el fondo de tu biblioteca en un orden aleatorio. −3: Exilia la criatura o encantamiento objetivo que no controlas hasta que el encantamiento objetivo que controlas deje el campo de batalla. −7: Regresa todas las cartas de encantamiento de tu cementerio al campo de batalla.

ILUSTRADOR
Magali Villeneuve

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2020-01-24 If the target enchantment you control leaves the battlefield or otherwise becomes an illegal target before Calix’s second ability resolves, the target permanent you don’t control won’t be exiled.
  • 2020-01-24 If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
  • 2020-01-24 Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
  • 2020-01-24 If an Aura is being put onto the battlefield at the same time as an enchantment creature, that Aura can’t enchant that creature.
  • 2020-01-24 If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
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