Asedio a la ciudadela

Citadel Siege
Commander Anthology Volume II
#21
Asedio a la ciudadela Parte PosteriorAsedio a la ciudadela Frente
Precio Min CT
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$0.38
TIPO
Encantamiento

HABILIDADES
En cuanto el Asedio a la ciudadela entre al campo de batalla, elige kans o dragones. • Kans — Al comienzo del combate en tu turno, pon dos contadores +1/+1 sobre la criatura objetivo que controlas. • Dragones — Al comienzo del combate en el turno de cada oponente, gira la criatura objetivo que controla ese jugador.

ILUSTRADOR
Steven Belledin

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN

NORMAS
  • 2014-11-24 Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
  • 2014-11-24 Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
  • 2014-11-24 The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
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