Pelaje eléctrico

Crackleburr
Eventide
#100
Pelaje eléctrico Parte PosteriorPelaje eléctrico Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.90
TIPO
Criatura — Elemental

HABILIDADES
{U/R}{U/R}, {T}, girar dos criaturas rojas enderezadas que controlas: El Pelaje eléctrico hace 3 puntos de daño a la criatura o jugador objetivo. {U/R}{U/R}, {Q}, enderezar dos criaturas azules giradas que controlas: Regresa la criatura objetivo a la mano de su propietario. ({Q} es el símbolo de enderezar.)

FUERZA/RESISTENCIA
2/2

ILUSTRADOR
Mike Dringenberg

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

NORMAS
  • 2008-08-01 To activate either ability, you’ll need Crackleburr plus two other creatures. Crackleburr must have been under your control since your most recent turn began (or have haste), but the other two creatures don’t.
  • 2008-08-01 If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.
  • 2008-08-01 The “summoning sickness” rule applies to {Q}. If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability. Ignore this rule if the creature also has haste.
  • 2008-08-01 When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)
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