Llave rúnica dimir

Dimir Keyrune
Commander: Zendikar Rising
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.15
TIPO
Artefacto

HABILIDADES
{T}: Agrega {U} o {B} a tu reserva de maná.{U}{B}: La Llave rúnica dimir se convierte en una criatura artefacto Horror azul y negra 2/2 hasta el final del turno y es imbloqueable este turno.

TEXTO
Una llave que encaja en todas las cerraduras.

ILUSTRADOR
Daniel Ljunggren

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2013-04-15 Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
  • 2013-04-15 Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
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