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Drumhunter
The List - Mystery Booster 2
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TIPO
Criatura — Guerrero druida humano

HABILIDADES
Al final de tu turno, si controlas una criatura con fuerza de 5 o más, puedes robar una carta. {T}: Agrega {1} a tu reserva de maná.

FUERZA/RESISTENCIA
2/2

TEXTO
"Siento el ritmo de las viñas mientras mis amigos me acercan la bestia. Daré en el blanco."

ILUSTRADOR
Jim Murray

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN

NORMAS
  • 2008-10-01 The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.
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Este artículo está en Preventa. Será enviado después del 8 November 2024
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